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Métodos mágicos> <Interacción de Objetos
Last updated: Fri, 22 Aug 2008

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Patrones

Los patrones son formas de describir las mejores prácticas y los buenos diseños. Estos muestran una solución flexible a los problemas comunes de programación.

Factory

El patrón Factory permita la instancia de objetos en tiempo de ejecución. Es llamado el patrón Factory puesto que es responsable de "manufacturar" un objeto.

Example #1 Método Factory

<?php
class Example
{
    
// The factory method
    
public static function &factory($type)
    {
        if (include_once 
'Drivers/' $type '.php') {
            
$classname 'Driver_' $type;
            return new 
$classname;
        } else {
            throw new 
Exception ('Driver not found');
        }
    }
}
?>

Al definir este método en una clase se nos permite que los drivers sean cargados al vuelo. Si la clase Example fuera una clase de abstracción de base de datos, cargar un manejador de MySQL y SQLite podría ser hecho como sigue:

<?php
// Load a MySQL Driver
$mysql Example::factory('MySQL');

// Load a SQLite Driver
$sqlite Example::factory('SQLite');
?>

Singleton

El patrón Singleton aplica a situaciones en las cuales hay la necesidad de ser una sola instancia de una clase. El ejemplo más común de esto es una conexión de base de datos. Implementando este patrón permite a un programador hacer esta simple isntancia fácilmente accesible a muchos otros objetos.

Example #2 Función Singleton

<?php
class Example
{
    
// Hold an instance of the class
    
private static $instance;
    
    
// A private constructor; prevents direct creation of object
    
private function __construct() 
    {
        echo 
'I am constructed';
    }

    
// The singleton method
    
public static function singleton() 
    {
        if (!isset(
self::$instance)) {
            
$c __CLASS__;
            
self::$instance = new $c;
        }

        return 
self::$instance;
    }
    
    
// Example method
    
public function bark()
    {
        echo 
'Woof!';
    }

    
// Prevent users to clone the instance
    
public function __clone()
    {
        
trigger_error('Clone is not allowed.'E_USER_ERROR);
    }

}

?>

Esto permite que se obtenga una simple instancia de la clase Example.

<?php
// This would fail because the constructor is private
$test = new Example;

// This will always retrieve a single instance of the class
$test Example::singleton();
$test->bark();

// This will issue an E_USER_ERROR.
$test_clone = clone($test);

?>


Métodos mágicos> <Interacción de Objetos
Last updated: Fri, 22 Aug 2008
 
add a note add a note User Contributed Notes
Patrones
Anonymous
06-Oct-2008 11:38
The "red-neck singleton" presented by wbcarts is not a singleton, but a presentation of static class members.

Static members are shared by every instance of that class, and as such should work precisely as he describes using them.

Singleton pattern is used to ensure that there only ever exists one instance of the singleton class.
wbcarts at juno dot com
03-Oct-2008 11:49
"Red-Necked" SINGLETON STYLE

I'm not sure if this is a so-called "pattern" because I'm only using plain ol' static data - nuttin fancier than that. It seems to fit the singleton pattern you guys have been describing, but without private constructors, or references to itself. Here's my singleton class... after it's been country-fried!

<?php

class MutableSingletonModel {
  public static
$data1 = 1;
  public static
$data2 = 1;

  public static function
getInstance() {
    return new
MutableSingletonModel();
  }

  public function
getData1() {
    return
self::$data1;
  }

  public function
getData2() {
    return
self::$data2;
  }

  public function
setData1($value) {
    if(
$value > 0 && $value < 100) self::$data1 = $value;
  }

  public function
setData2($value) {
    if(
$value > 0 && $value < 100) self::$data2 = $value;
  }

  public function
__toString() {
    return
'MutableSingletonModel[data1=' . self::$data1 . ', data2=' . self::$data2 . ']';
  }
}

// try to set data before any objects is created
MutableSingletonModel::$data1 = 55;

$msm1 = MutableSingletonModel::getInstance();  // use the getInstance() method
$msm2 = new MutableSingletonModel();           // use the default constructor
$msm2->setData2(78);                           // set data with an instantiated object

echo $msm1 . '<br>';
echo
$msm2 . '<br>';
echo
MutableSingletonModel::getInstance() . '<br>';
echo (new
MutableSingletonModel());
?>
Each echo above writes: MutableSingletonModel[data1=55, data2=78]

... Now, I had a really hard time to crack the mystery of the private constructor. To me, any "data", "object", or "thing", of which there is only one, doesn't require "no way to construct it". Furthermore, how can an object (of which there is only one), contain another object of itself inside? Next time I buy a new Cadillac, I'm definitely gonna check the trunk for another!
Anonymous
30-Sep-2008 02:44
Let me describe another pattern it is called “Decorator”. It can be used to add features to already written object. It is useful for extending some library classes from your framework without changing the original classes (especially if somebody else wrote those). The actual meaning is best presented in an example.

<?php
// the main interface in which we going to do some decoration
interface salad{
    public function
wait();
}

// main class which is already defined and you can't or don't want to change
class shopSalad implements salad{
    private
$tomatoes;
    private
$cucumbers;
    private
$cheese;
   
    public function
__construct($tomatoes, $cucumbers, $cheese){
       
$this->tomatoes = $tomatoes;
       
$this->cucumbers = $cucumbers;
       
$this->cheese = $cheese;
    }
   
    public function
wait(){
        echo
"the salad is served using {$this->tomatoes} tomatoes, {$this->cucumbers} cucumbers and {$this->cheese} gr. of cheese.";
    }
}

// abstract decorator class - note that it implements salad
abstract class saladDecorator implements salad{
    protected
$salad// the object for decoration
   
public function __construct(salad $salad){
       
$this->salad=$salad;
    }
   
// there is no need to mention the wait function therefore this class inherits the original salad
    // the purpose of this class is maintaining the type of the object produced by the decorators.
    // it inherits the same interface as the original and it will be inherited by the concrete decorators
}

// sauce decorator
class saladSauce extends saladDecorator {
    public function
wait(){
       
$this->salad->wait();
        echo
" Then it was decorated with some sauce.";
       
    }
}

// onions decorator
class saladOnions extends saladDecorator {
    public function
wait(){
       
$this->salad->wait();
        echo
" Then it was decorated with some onions.";
    }
}

$order1 = new shopSalad(2,1,100); // creates the salad in the normal way
$order1 = new saladSauce($order1); // add a decorator to the class
$order1->wait();
echo
'<br />';

// or
$order3 = new saladOnions(new saladSauce(new shopSalad(1,0.5,50))); // you don't need to load a variable with the reference
$order3->wait();
?>

this will outputs:
the salad is served using 2 tomatoes, 1 cucumbers and 100 gr. of cheese. Then it was decorated with some sauce.
the salad is served using 3 tomatoes, 2 cucumbers and 100 gr. of cheese. Then it was decorated with some onions. Then it was decorated with some sauce.
the salad is served using 1 tomatoes, 0.5 cucumbers and 50 gr. of cheese. Then it was decorated with some souse. Then it was decorated with some onions.

The pattern is not intended to be used with simple object and I couldn't do more simple than that. The pattern is useful in every way when the extending of an object is required. It can be used to divide some methods from others or to create layers of interaction with the object. In example if you have an file interface and a imageFile class which implements the file and then you can have also an textFile for the textFile you can do some layering and if you want to read the file as XML you can mace a decorator to do so. The XML decorator will inherit the interface file so you can save it and    the instance of textFile will be given to create the decorator so you can read the actual text and pars it as XML. It is possible the file to be .ini or some other text based document and you can make a decorator for every one of them. This is the actual benefit of the pattern.
Partty
30-Sep-2008 01:13
The singleton effect you are applying to can be achieved in a old-fashioned and simpler way. Remember that the 'static' is the way for sharing the data between the objects from one type. And there is no pattern in this. So the only think you can do is to use the static keyword. If your program is already written and the rewrite is not recommended there is the "adapter pattern" witch can be used. It is intended to adapt an object to an already build environment. This is one way to have singleton functionality without actually the singleton pattern, it uses a class with static data and static methods and a adaptor class to adapt those methods to your interface.

The example shows how the every instance of the singlePoint class givs you the same data.
<?php
class single {
   
    static
$a;
    static
$b;
   
    protected static function
_start($a,$b){
       
self::$a=$a;
       
self::$b=$b;
    }
    protected static function
_get_a(){
        return
self::$a;
    }
    protected static function
_get_b(){
        return
self::$b;
    }
}
class
singlePoint extends single {
    public function
__construct($a='',$b=''){
        if(
$a!='' && $b!=''){
           
single::_start($a,$b);
        }
    }
    public function
get_a(){
        return
single::_get_a();
    }
    public function
get_b(){
        return
single::_get_b();
    }
}

class
scopeTest{
    public function
__construct(){
       
$singlePointInstance = new singlePoint();
        echo
'In scopeTest a='.$singlePointInstance->get_a().'<br />';
    }
}

$theSingle = new singlePoint(3,5);
echo
'In index a='.$theSingle->get_a().'<br />';

$theScopeTest = new scopeTest();
?>

My point is that you don't need single instance of the class but you need access to the same data over and over again ant the build in way to do that in every language I know so far is the 'static' keyword. It was engineered to give you this functionality. All the singleton patterns and even this adapter is unnecessary complication of the structure. KISS = “Keep It Simple Stupid” no need of that!
uacaman at gmail dot com
23-Sep-2008 08:47
In response to Partty:

Singleton is a very useful pattern, i guess you a missing the point.

Singleton is usefull to share a single instance of a class, lets say a config class among your application without strong coupling and thus making the code more easy to give maintenance in case of changes. Guess this is the whole point of OO.

Uacaman
Partty
20-Sep-2008 05:58
The singleton pattern is not verry userful. you can easely work around the problem in so many ways but it is not wort it.
When building an complex application you first have to desin a layer structure and if you do that well you do not need a singleton in any way.

btw the simplest way is to not use a instance of the class but only static methods and variables. there is no lost functionality and if you need this complexation so badly it's a good and fast solution.

<?php
class stat {
  public static
$any_data;

  private function
__construct(){} //locking the construction method

 
public static function func1($arg1){
   
self::$any_data=$arg1; // or more genius code
 
}
}

// the calling
stat::func1('Big data string to be writen in $any_data');
echo
stat::$any_data; //prints the string
?>

It is goot to point out that this is more error free way to do it, since you have the class name "stat" or the "self" word and then the var as it is deklared '$any_data' no dolar sign shifting.

and hear a more simple solution of the singleton problem: $GLOBALS['db']= new mysql();
and then use the object everywhere without woring for creating other instances. :) You benefin from the object's security and so on... and from the globality of the GLOBALS if the globals are forbiden you can use the $_SESSION instead, but remember that the objects aper ok in the session on the execution of the script the first time but the data will not be userful when you try to extract it from the session the second time you executing the script, unles you take some mesurs.
Mattlock
07-Sep-2008 03:49
I've been forward-developing for PHP 5.3, and couldn't help but notice that late-static-binding makes implementing Singletons simple. Its even easy to set up some function forwarding so that static calls are transformed into non-staic calls:

<?php
// Requires PHP 5.3!
class Singleton {
    public static function
Instance() {
        static
$instances = array();
       
$class = get_called_class();
        if (!
array_key_exists($class, $instances)) {
           
$instances[$class] = new $class();
        }
        return
$instances[$class];
    }
    public static function
__callStatic($func, $args) {
       
$class = static::Instance();
        return
call_user_func_array(array($class, '__'.$func), $args);
    }
}

class
Earth extends Singleton {
    public function
__DoSomething($a, $b) {
        return
15 + $this->SomethingElse($a, $b);
    }
    protected function
SomethingElse($c, $d) {
        return
$c % $d;
    }
}

echo
Earth::DoSomething(6,27);
?>
alexander gavazov
27-Aug-2008 04:05
For quick instance access use function
<?php
class Example{....}

function
Example {
  return
Example::getInstance();
}

// Global access
Example()->sayHallo(...);
Example()->doSomething(...);
print
Example()->someData;
?>
shenkong at php dot net
14-Aug-2008 04:44
Strategy:

<?php
interface FlyBehavior {
    public function
fly();
}
interface
QuackBehavior {
    public function
quack();
}
class
FlyWithWings implements FlyBehavior {
    public function
fly() {
        echo
"I'm flying!!\n";
    }
}
class
FlyNoWay implements FlyBehavior {
    public function
fly() {
        echo
"I can't fly!\n";
    }
}
class
FlyRocketPowered implements FlyBehavior {
    public function
fly() {
        echo
"I'm flying with a rocket!\n";
    }
}
class
Qquack implements QuackBehavior {
    public function
quack() {
        echo
"Quack\n";
    }
}
class
Squeak implements QuackBehavior {
    public function
quack() {
        echo
"Squeak\n";
    }
}
class
MuteQuack implements QuackBehavior {
    public function
quack() {
        echo
"<< Silence >>\n";
    }
}
abstract class
Duck {
    protected
$quack_obj;
    protected
$fly_obj;
    public abstract function
display();

    public function
performQuack() {
       
$this->quack_obj->quack();
    }
    public function
performFly() {
       
$this->fly_obj->fly();
    }
    public function
swim() {
        echo
"All ducks float, even decoys!\n";
    }
    public function
setFlyBehavior(FlyBehavior $fb) {
       
$this->fly_obj = $fb;
    }
    public function
setQuackBehavior(QuackBehavior $qb) {
       
$this->quack_obj = $qb;
    }
}

class
ModelDuck extends Duck {
    public function
__construct() {
       
$this->fly_obj = new FlyNoWay();
       
$this->quack_obj = new MuteQuack();
    }
    public function
display() {
        echo
"I'm a model duck!\n";
    }
}
$model = new ModelDuck();
$model->performFly();
$model->performQuack();
$model->setFlyBehavior(new FlyRocketPowered());
$model->setQuackBehavior(new Squeak());
$model->performFly();
$model->performQuack();
?>
Anonymous
12-Aug-2008 02:48
Apologies to tedmasterweb, since I was incorrect in my note just prior. His sanitizing method would work, since it is based on known values from a switch statement. I had read it too quickly as the more common method of simply appending ".php" to variable values used in include directives in order to ensure that included files are PHP files, like so in a common __autoload variety often seen in the wild:

<?php
function __autoload($class) {
    require_once(
"path/to/classes/$class.php");
}
?>

This was the sort of unsafe usage of the include directives I was commenting on.
Anonymous
12-Aug-2008 02:41
Tedmasterweb's point is a good one, though sanitizing inputs is often even more subtle than you would expect. For instance, his sanitizing solution would fail if the supplied driver name were "../../../../../../../../etc/passwd\0" (which, as you'll note, is null-byte-terminated). The underlying C-functions that run most modern POSIX-compliant and POSIX-based operating system filesystem operations will treat the ASCII null byte as a string termination character, and so will ignore the ".php" he appended to the path. Thus, this attack would still succeed. This attack is described in further detail here (the link is too long for the word wrapping, but it will still work):

http://us3.php.net/manual/en/security.filesystem.php
#security.filesystem.nullbytes

In my own __autoload functions, I tend to provide a validating regex for class or interface names to only allow characters I know are safe (though this code might have to be adjusted once namespace support is fully functional in PHP). For anyone who prefers to attempt to remove unsafe characters instead, I suggest the following list at a minimum:

period (for the ".." pseudo-directory), slash and backslash (for directory separators; both work on Windows systems), the explicit DIRECTORY_SEPARATOR constant, and the ASCII null byte (which can be typed in code as "\0").

Usage of the PHP functions escshellcmd or escshellarg might also be advisable, depending on how your code is written (particularly depending on whether it is executing a shell command or including a file).
tedmasterweb at gmail dot com
26-Jun-2008 09:21
Regarding Example #1:

Be sure to "sanitize" your variables before using them for including files.

Example #1 assumes the variable $type contains sanitized data (and NOT something threatening like '../../../../../etc/passwd').

One approach might be as follows:

<?php
switch ( $type ) {
    case
"MySQL":
       
$type = 'mysql';
        break;
    case
"SQLite":
       
$type = 'sqlite';
        break;
    default:
        throw new
Exception ('Driver not found');
}

if (include_once
'Drivers/' . $type . '.php') {
   
$classname = 'Driver_' . $type;
    return new
$classname;
} else {
    throw new
Exception ('Driver not found');
}

?>

Naturally, the examples are brief and intended to express the issue at hand, not input sanitizing methods, but someone might find this note helpful.

HTH
Alex (raffe) toader_alexandru at yahoo dot com
03-Jun-2008 08:04
Db layer design algorithm:
"Separation of database layer by database functionality"

First we draw this line:

Application
-------------
     DB

Here comes the new thing:
The db layer we separate it into two areas like this:

Db layer
       |
select | insert, update delete
       |

in the left side we have the select part.
The difference between the left and the right sides is that select side has no connection with the db structure - you can take data querying all table, while the right side is table oriented.

Select side:
Here all queries are in one file called "getters". Like getterUsers.

Inside it will be the body of the query but the fields that are to be selected will be build dynamically.
When calling this "getter" you will provide an array of fields to be selected or no fields, situation when it will take all fields.

To keep those db field names as low as possible in this architecture - so the above code dont need to know about the name of the fields in db, you will make just above this "getter", a "filter" file.
This filter will have a switch with a key and inside will call the getter with fields from db.
Ex:
<?php
switch(key)
case
'Label':
$fields = array("label", "firstName");
$obj->getUser($fields)
break;
?>

Above this filter you will have a "caller" that will call the "filter" with the key:
Ex:
<?php
function callerUserLabel()
{
->
filterUserLabel('Label');
}
?>

So in the higher code you just make
->callerUserLabel();
and this will return all what you need.

If you want this query to get out of the db and another field called "email", you just create another case in the switch and a "caller" to call that case.

Dynamic and extensible.

----------------

Now on the insert update side.
Here we only think in db tables.

First we do some "checkers" for all fields in db.
checkerTableName.php
This will contain an array with all the fields and the checks that must be done on that field and perform the checks only on the provided fields.

Then we do the "updaters". Those are build dinamically like the "getters" - if fields provided, only those updated. If all fields provided, can be used as an "inserter".

When performing an insert, all checks on that table will be done.

When performing an update on only one field - like updating a label, only that label will be checked to be in conformity with requirements like a length, special chars inside.
Dependency checks are made here also.

When having in one application action a multiple insert or update (when inserting an operator also add a webUser lets say) you do above those "inserter" and "updater" files a small "manager" that will do:
->checkOperatorFields();
->checkWebUserFields();

->insertOperator();
->insertWebUser();

If no error is thrown, all things will go nice and quiet.

Now also the "getters" will have their fields checked when needed using those checkers. I am talking about the values that are given as parameters not about the ones that are returned from db.

If you are working with domain objects or business logic objects (whatever you call them) above the db layer you will have to make below that line we first draw a "business logic asambler" object that will make from your data what you want.

If this dont exist, at least an intermediary layer that will map the names from db with the ones used in application must be done in both directions - from application to db and from db to application.

-------------------------------------

Advantages of this architecture:
- Usefull in complex application especheally where the selects are made ussually from many tables so you dont have to load lots and lots of files and to get lost in the logic for one simple select.
- NO DUPLICATE CODE
- Simple and intuitive.
- Flexible and expendable.

-----------
"A place where this idea is exposed completely or to debate on it:"

http://www.kurzweilai.net/mindx/show_thread.php?rootID=122913
Andrea Giammarchi
01-Jun-2008 07:49
A tricky way to implement Factory or Singleton is this one:
<?php

class A {
   
// your amazing stuff
}

// implicit factory
function A( /* one or more args */ ){
    return new
A( /* one or more args */ );
}

$a = A(1,2,3);
$b = A(2,3);

// or implicit Singleton
function A( /* one or more args */ ){
    static
$instance;
    return isset(
$instance) ? $instance : ($instance = new A( /* one or more args */ ));
}

A(1,2,3) === A(2,3); // true
?>

More details in WebReflection, byez
krisdover at hotmail dot com
21-May-2008 05:43
The Singleton pattern shown in the above example can still be broken by object serialization. e.g.

<?
class SingleFoo{
  private static $instance;
  public $identity = "in the end, there can be only one foo\n";

  private function __construct() {}

  public static function getInstance(){
      if(!self::$instance){
          self::$instance = new SingleFoo();
      }
      return self::$instance;
  }

  public function setIdentity($identity){
     $this->identity = $identity;
  }

  public function getIdentity(){
     return $this->identity;
  }
}

$foo = unserialize( serialize(SingleFoo::getInstance()) );
$foo->setIdentity("new foo on the block\n");

print(SingleFoo::getInstance()->getIdentity());
print($foo->getIdentity());

// result:
// in the end, there can be only one foo
// new foo on the block
?>

A possible solution to this problem involves using the magic method __wakeup() in the Singleton class to enforce the Singleton pattern during unserialization:

<?
class Singleton{
    // ....

    public function __wakeup(){
       if(!self::$instance){
          self::$instance = $this;
       }else{
          trigger_error("Unserializing this instance while another exists voilates the Singleton pattern",
              E_USER_ERROR);
       }
  }

  // ....
}
?>

The unserialization would be permitted if it does not result in additional instances of the Singleton, and instances restored in this way would still be accessible via the Singleton static factory method.

Kris Dover
shane dot harter at midwayproducts dot com
13-May-2008 09:00
Re: Chris

Question re:  // Mangle the arguments into an array

Why not just use func_get_args() ? Am I missing something?

I mean, (no offense) but generally speaking I'm not a fan of what you put together.

I can see the benefit of abstracting the plumbing needed for a singleton in a common base class.

So I understand your thinking.

But I disagree with it. IMO creating a class hierarchy is about properly modeling a system (in the case of an event model) or an entity (in the case of a data model).

So instead of using inheritance to better solve a problem domain, I'm using it to handle an implementation detail.

IMO, creating an ISingleton interface to enforce continuity, and a code template of an empty class w/ all the required singleton programming would be much better.
someone at somewhere dot com
05-May-2008 10:20
If you want a singleton and you don't mind on throwing a stop error/exception when a 2nd instace is created instead of returning the already created object, then this code works with subclassing and without getInstace alike functions (just with __construct)

<?php

class SINGLETON
{
   
// the array for checking the created instances
   
protected static $singletons = array ();

   
// make it final so extended classes cannot override it
   
final public function __construct ()
    {
       
$classname = get_class ( $this );

        if ( ! isset (
self::$singletons[$classname] ) )
           
// instead of $this it could be any value since we are checking for isset, but a reference to the object may be useful in a possible improvement, somewhat
           
self::$singletons[$classname] = $this;
        else
           
// your favorite stop error here
           
trow new Exception ();
    }

   
// final as well, no overriding, plus protected so it cannot be called
   
final protected function __clone () {}
}

class
X extends SINGLETON
{
   
//...
}

class
Y extends X
{
   
//...
}

$x = new X ();
$y = new Y ();

$a = new X (); // execution stops, as an instance of X is created already

$b = new Y (); // execution stops, as an instance of Y is created already, it DOES NOT give problems with X, despite extending X

?>

so, if it is ok to stops the execution, this method is way simpler

it must stops the execution because no matter what, __construct will return a reference to the new object, always, so if the script goes on further you will have effectively 2 instances (as a matter of fact, the code above only checks the existence of another object from the same class, it does not prohibit the creation of a new one)

hth
Chris
18-Apr-2008 06:07
I cannot belive I was so stupid with my first note on this...

As any Singleton class forces a design pattern on to the user, and is really just a helper class for that design pattern, there is no reason not to force them to mangle any arguments into an array, which allows me to get rid of the use of the ReflectionClass and allows protected constructors.

If someone can delete the first note to hide my shame that would be great, and this bit of this one upto the ----- marker below :D

To save people the trouble of finding my previous note:

-----

This is a Singleton helper class inspired by Mattlock's Singleton class with interface.

It has the advantages of:

1) It uses only a single abstract class instead of an interface and class definition.
2) It allows for multiple instances of classes where you only wish to have one of any instance initialised with certain arguments such as connections to different databases, they may use the same class, but there will be one instance for each database.

This method should allow multiple child classes to extend the Singleton class, and only requires a small about of argument mangling to make it work.

<?php

abstract class Singleton
{
    static abstract public function
getInstance();

    static final protected function
getClassInstance($klass, $args=NULL)
    {
       
// Initialize array for $instances
       
if(self::$instances === NULL)
           
self::$instances = array();

       
// Initialize array for instances of $klass
       
if(!array_key_exists($klass, self::$instances))
           
self::$instances[$klass] = array();

       
// Create key from args
       
$key = serialize($args);

       
// Instantiate $klass
       
if(!array_key_exists($key, self::$instances[$klass]))
        {
               
self::$instances[$klass][$key] = new $klass($args);
        }

       
// Return instance of $klass
       
return self::$instances[$klass][$key];
    }

    static private
       
// Storage for all instances of Singleton classes
       
$instances;
}

final class
MySingleton extends Singleton
{
    static public function
getInstance()
    {
        return
Singleton::getClassInstance(__CLASS__);
    }

   
// Construct should be protected.
   
protected function __construct() {}
}

final class
NamedSingleton extends Singleton
{
    public
       
$name;

   
// Default arguments here NOT constuctor to prevent dupilicate instances.
   
static public function getInstance($name = 'Default')
    {
       
// Mangle the arguments into an array
       
$args = array('name' => $name);
        return
Singleton::getClassInstance(__CLASS__, $args);
    }

   
// Constructor must accept a single array containing all the arguments, if it wants to get any.
   
protected function __construct($args)
    {
       
$this->name = $args['name'];
    }
}

echo
'<pre>';

$a = MySingleton::getInstance();
$b = MySingleton::getInstance();
var_dump($a);
var_dump($b);

$c = NamedSingleton::getInstance();
$d = NamedSingleton::getInstance('Default');
$e = NamedSingleton::getInstance('Default');
var_dump($c);
var_dump($d);
var_dump($e);

echo
'</pre>';

?>
Chris
18-Apr-2008 04:11
This is an extension to Mattlock's Singleton class and interface.

It has a number of advantages:

1) It uses a single abstract class instead of an interface and class definition, which to me is cleaner.
2) It allows for multiple instances of one class where you only wish to have one of any instance initialised with certain arguments. For example a File class representing a file on the system, there will be multiple files, but you will only want one instance of the File class for each individual file.

but a number of disadvantages:

1) The use of ReflectionClass is far from ideal, but I cannot find a better way to initialise an "unknown" class with arguments to the constructor, without requiring another 'utility' method in the child class.
2) The __construct method of child classes MUST be declared 'public' so that the ReflectionClass can instantiate it.

if there is a good way to instantiate a class in a function that has its name as a string and an array holding its arguments, without using eval etc, please tell me :D

<?php

abstract class Singleton
{
    static abstract public function
getInstance();

    static final protected function
getClassInstance($klass)
    {
       
// Initialize array for $instances
       
if(self::$instances === NULL)
           
self::$instances = array();

       
// Get arguments and remove $klass
       
$args = func_get_args();
       
array_shift($args);

       
// Create key from args
       
$key = serialize($args);

       
// Initialize array for instances of $klass
       
if(!array_key_exists($klass, self::$instances))
           
self::$instances[$klass] = array();

       
// Instantiate $klass using reflection and store under $key
       
if(!array_key_exists($key, self::$instances[$klass]))
        {
            if(
count($args) > 0)
            {
               
$reflect = new ReflectionClass($klass);
               
self::$instances[$klass][$key] = $reflect->newInstanceArgs($args);
            }
            else
            {
               
// ReflectionClass cannot pass arguments to classes with no constructor.
               
self::$instances[$klass][$key] = new $klass();
            }
        }

       
// Return instance of $klass
       
return self::$instances[$klass][$key];
    }

    static private
       
// Storage for all instances of Singleton classes
       
$instances;
}

class
MySingleton extends Singleton
{
    static public function
getInstance()
    {
        return
Singleton::getClassInstance(__CLASS__);
    }
}

class
ArgSingleton extends Singleton
{
    public
       
$arg;

   
// Default arguments here NOT constuctor to prevent dupilicate instances.
   
static public function getInstance($arg = 'Default')
    {
        return
Singleton::getClassInstance(__CLASS__, $arg);
    }

    public function
__construct($arg)
    {
       
$this->arg = $arg;
    }
}

echo
'<pre>';

$a = MySingleton::getInstance();
$b = MySingleton::getInstance();
var_dump($a);
var_dump($b);

$c = ArgSingleton::getInstance();
$d = ArgSingleton::getInstance('Default');
$e = ArgSingleton::getInstance('Default');
var_dump($c);
var_dump($d);
var_dump($e);

echo
'</pre>';

?>
Chris N.
07-Apr-2008 06:27
I have read much of the debate between the singleton pattern and global variables.  I think there are two advantage the singleton has over a global variable.

1.) The singleton can provide protection of the data it holds.  The singleton class can define methods that will proper validate and store data.

2.) A singleton it more maintainable in two ways.  Changing the underlying data structure, say a string to an array, will take much less effort using a singleton than using a global variable where you would have to find every time the global variable is modified (which can be mitigated with regular expressions).  Second, the global variable can be changed and modified at any point in your code base which can cause problems with debugging large code bases, or code that relies on different libraries.

A practical example would be a way to log messages in an application.

With a global variable you can do:
<?PHP
$g_log
= '';
// or
$g_log = array();

// But at any point $log can be wiped out or changed. i.e.

$g_log = 42;

// Where as a singleton can't in inadvertently lose data.
class Log {
   public static function
instance() {
      static
$_instance = null;
      if (
is_null($_instance)) {
        
$_instance = new Log();
      }
      return
$_instance;
   }

   public function
logMsg($s) {
     
// Validate
      // Now add
  
}
}

$s_log = Log::instance();

// So if happens somewhere, unexpectedly
$s_log = 42;

// You will still have your log in the Log class and
$s_log->log("Hello World!");

/* Where as if $g_log was originally a string and you
wanted to change it to a global you would have to change */
$g_log .= 'Hello World!';
// to
$g_log[] 'Hello World!';
?>

If you change the underlying way in which the Log class stores the messages the above statement will not have to be changed.

If you want the speed or don't care about the security then use a singleton.  If you want the security or maintainability then use a singleton.

Finally, the best thing you can do is use a consistent coding style throughout your code no matter what approach you take.
Mattlock
21-Feb-2008 05:16
This allows for singleton functionality via class extension, and does not use any shady functions like eval.

<?php
interface ISingleton {
    public static function
GetInstance();
}

class
Singleton implements ISingleton {
    public static function
GetInstance($class='Singleton') {
        static
$instances = array();
       
        if (!
is_string($class)) {
            return
null;
        }
       
        if (
$instances[$class] === null) {
           
$instances[$class] = new $class;
        }
       
        return
$instances[$class];
    }
}

class
Mars extends Singleton implements ISingleton {
    public static function
GetInstance() {
        return
Singleton::GetInstance(get_class());
    }
}

class
Neptune extends Singleton implements ISingleton {
    public static function
GetInstance() {
        return
Singleton::GetInstance(get_class());
    }
}

$x = Mars::GetInstance();
echo
'<pre>'.print_r($x,true).'</pre>';

$x = Neptune::GetInstance();
echo
'<pre>'.print_r($x,true).'</pre>';
?>
me at chrisstockton dot org
17-Jan-2008 06:55
For anyone who reads: tims57 at yahoo dot com

Please let me show everyone a example of how a global variable is nothing like a singleton pattern. Take into considering the following. A global variable, cares not the state of its contents, it is only a container. If it contains a instance, a boolean, or a integer, it is all the same to it as PHP is dynamically typed it would be very easy for a global variable to be overridden by some dynamically loaded module in a complicated architecture, which could in turn cause a instance that maintains account or billing data to destruct before values are written to it.

The singleton is a means of protecting the instance to a single instantiation.

A global variable offers no such protection, it is only a container for a value.

<?php

$unreliableInstanceNotProtectedAtAll
= new StdClass;

class
Singleton
{
    static private
$_instance;
    private
$_foo = 'foo';
    private function
__construct() {}
    static public function
getInstance() {
        return isset(
self::$_instance) ?
           
self::$_instance : self::$_instance = new self();
    }
    public function
updateFoo($foo) {
       
$this->_foo = $foo;
    }
    public function
getFoo() {
        return
$this->_foo;
    }
}

/** Singleton offers protection from being instantiated multiple times */
// file_2481_r4.php, the early foo module not used except under certain circumstances
$foo = Singleton::getInstance();
var_dump($foo->getFoo()); // foo
$foo->updateFoo('bar');
var_dump($foo->getFoo()); // bar

// file_1444114_r1.php (author has no idea that file_2481_r4.php was loaded by
// the "foo" module", doesn't matter because the class will be instantiated only once
$foo = Singleton::getInstance();
var_dump($foo->getFoo()); // bar

/** Global variable just contains a instance, has no care for what it contains */
// file_2481_r4.php, the early foo module not used except under certain circumstances
$unreliableInstanceNotProtectedAtAll->foo = 'foo';

// file_1444114_r1.php (author has no idea that file_2481_r4.php was loaded by
// the "foo" module", doesn't matter because the class will be instantiated only once
$unreliableInstanceNotProtectedAtAll = new StdClass;
$unreliableInstanceNotProtectedAtAll->foo = 'bar';

?>
Alexandre at dontspamme gaigalas dot net
09-Jan-2008 10:01
Simplest PHP5 singleton implementation ever:

<?php
class Some_Class
{
    static private
$_i;
    private function
__construct()
    {
    }
    static public function
singleton() {
        return isset(
self::$_i) ? self::$_i : self::$_i = new self();
    }
}
?>
tims57 at yahoo dot com
31-Dec-2007 09:57
For anyone who reads: me at chrisstockton dot org

The note being refered to by that post is actually correct. A singleton provides essentially the same functionality as a global variable refering to an object combined with code to create the object at first use or application initialization. Using them is just a much more involved and difficult to follow technique involving class instantiation. Although perhaps appropriate in some circumstances, for many uses the global variable approach makes more sense.

The note being refered to is also correct regarding design patterns. Using design patterns and using interfaces should not be confused, they are nothing the same. Authors of 'pay-for software' (those 'large scale enterprise applications') have to get our laughs some way or another!

One final point neither note writer seems to get. PHP 5 accommodates many architectures, and is quite valuable for building scalable applications, even though it is still (thank God) free. PHP is now one of the 'big guys', and it needs these object oriented capabilities, even though they might be confusing to some.
me at chrisstockton dot org
25-Sep-2007 10:23
For anyone who reads: anonymous at world4ch dot org

Please do not confuse the singleton for a global variable, they are nothing the same. The global keyword is a way to extract a variable from the global scope into your local scope. A singleton is a way to control class instantiation, independent of scope to a single instance.

In addition note the importance in design patterns, the ability to interchange interfaces and abstraction to allow easy adaption to a variety of needs and specifications through a single means of access is invaluable to many large scale enterprise applications. Specially pay-for software that has many system architectures to accommodate. However, the comment makes a good point to implement as necessary, the many principles don't apply to every problem domain. Do not conform your problem to a pattern, implement a pattern to your problem.
anonymous at world4ch dot org
16-Jul-2007 10:37
A singleton is the "enterprise professional scalable business solution" version of a global variable. It'd be a good idea if this were the IOCCC, but since it isn't, it's better to simply say:

global $lol;

It's also faster and more maintainable, and has the same advantages and disadvantages.

Also, I'll advise against all "enterprise object-oriented industry-standard design patterns". Some of these patterns are correct, but their existence is not. Programming is not about copypasta. It's about thinking, abstracting and combinating. If you can't think of these patterns for yourself when you need them — and in the case of needing them, manage to abstract them so that your code doesn't become a copypasta fest, then you shouldn't be programming in the first place.

Furthermore, the existence of software patterns is a proof of the object-oriented model shortcomings. You shouldn't ever need to do any copypasta in your code. If something is done two or more times, you abstract it. And the language should support a way for you to. There's no reason for a "design pattern" to exist more than once, and since they are trivial (they better be trivial to you, if you are programming), you don't need to study them.

The best advice I can give you is that instead of reading "design patterns", you read Structure and Interpretation of Computer Programs (SICP), a book freely available from MIT where you will learn what you need to program properly in any programming language.
dario [dot] ocles [at] gmail [dot] com
19-Jun-2007 12:09
This's a example of Composite Pattern:

<?php
abstract class Graphic{
    abstract public function
draw();
}

class
Triangle extends Graphic{
    private
$name = '';

    public function
__construct($name = 'unknown'){
       
$this->name = $name;
    }

    public function
draw(){
        echo
'-I\'m a triangle '.$this->name.'.<br>';
    }
}

class
Container extends Graphic{
    private
$name = '';
    private
$container = array();

    public function
__construct($name = 'unknown'){
       
$this->name = $name;
    }

    public function
draw(){
        echo
'I\'m a container '.$this->name.'.<br>';
        foreach(
$this->container as $graphic)
           
$graphic->draw();
    }

    public function
add(Graphic $graphic){
       
$this->container[] = $graphic;
    }

    public function
del(Graphic $graphic){
        unset(
$this->container[$graphic]);
    }
}

$tri1 = new Triangle('1');
$tri2 = new Triangle('2');
$tri3 = new Triangle('3');

$container1 = new Container('1');
$container2 = new Container('2');
$container3 = new Container('3');

$container1->add($tri1);
$container1->add($tri2);
$container2->add($tri3);

$c